The 3DO port was released on November 13, 1994, in Japan, with subsequent releases in North America and Europe. Versions Home versions 3DO Interactive Multiplayer There is no way to play as the superior CPU version in the original port. There are also major differences in attack strength and priority, and player stamina, but overall still more "powerful" than the other characters. However, the player-controlled Akuma is dramatically weaker than the CPU version, including some differences in attacks - CPU Akuma can throw two Hadokens in midair, whereas player-controlled Akuma can only throw one. Hawk for three seconds, then Guile for three seconds, then Cammy for three seconds, and then go back to Ryu, wait three seconds, and hit the Start Button and all three Punch buttons at once, and Akuma will now be playable. To select him, the player must highlight Ryu for three seconds, then go to T.
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Bison's theme is played for a while until Akuma warps in.Īkuma can be selected by the player by inputting a certain code at the player select screen. There is no name on Akuma's life gauge the portrait is completely black and the background music changes to Akuma's theme music. Bison, Akuma will warp in at the start of the round and dispose of him. Should the player succeed in defeating all eight preliminary opponents, as well as Balrog, Vega, and Sagat without using any continues and achieve a high score or reach the final match in less than 25 minutes, Akuma will reveal himself. Super Street Fighter II Turbo also saw the introduction of the series' first hidden character, Akuma, known as Gouki in Japan. On the other hand, some features are beneficial, such as "Super" Ken's and "Super" Ryu's brief invulnerability when performing their Dragon Punch, hindering the move from being cancelled out by getting hit. "Old" characters cannot perform the Super Combo moves and they cannot fall safely from a throw. This method has its strengths and weaknesses. For example, "Super " Sagat in Super Turbo can now cancel his short kick into any special move, whereas in Super Street Fighter II, he couldn't. The character would play as they would in Super Street Fighter II, with subtle differences. Super Street Fighter II Turbo allows players to play as versions of characters from the original Super Street Fighter II (officially dubbed " Super characters") in addition to their regular counterparts in the game by inputting a code for each character. This version of the game removes the bonus rounds from previous versions of Street Fighter II. The player has a choice between three "Speed" settings, from the original setting in Super Street Fighter II to one which is slightly faster than Street Fighter II Hyper Fighting. The speed can be adjusted on the system configuration by the game's operator or, if the "Speed" setting is set to "Free Select", it can be chosen by the player at the start of the game. Super Turbo was the first Street Fighter game, excluding home versions of the previous games, to feature an adjustable "Speed" setting. Those following hits will often give the opponent additional air momentum to keep being juggled longer, and lighter characters who are less affected by gravity, such as Dhalsim, are often able to sustain longer air combos. Unlike the Juggle Combo, where the opponent is held up in the air by successive hits, the character performing an Air Combo does not remain standing on the ground, but rather uses the first hit of the combo (usually called the "launcher") to propel his opponent into the air and jumps in pursuit to continue hitting in close proximity throughout the duration of the jump. If an opponent is defeated with a Super Combo, then the background will flash red and yellow. The player will then be able to perform their Super Combo technique by inputting the specific command, which will then reset the Super Combo gauge back to zero. When the Super Combo gauge is filled, the gauge will be replaced with the word "SUPER". Ryu finishes off Zangief with his Shinku Hadoken Super Combo.Ī Super Combo is a type of special move, usually a more powerful version of a character's special move, that can be performed only under a certain condition and will strike an opponent multiple times.Įach player has a Super Combo gauge at the bottom of the screen which is filled up while the character performs their basic and special techniques against the opponent. 4.2 Wii U eShop promotional screenshots ( SSFII Turbo Revival).